Open Role at Duolingo: Senior Product Designer, Music
Insights from the hiring manager; how games create deep flow
Featured Open Role
Duolingo is hiring a Senior Product Designer, Music. Mig R, Head of Product Design, is the hiring manager and point of contact. He answered some key questions about the role.
Why might a designer love to join this team?
We’re deeply mission oriented. We’re helping the world learn and breaking down economic barriers.
To top it all, we’re an unbelievably talented team and career deeply about designer career development.
What are two or three qualities in a designer that float to the top of your list?
High craft and visual design bar. Full stop.
Self-awareness.
Humble with learner mindset.
Two or three portfolio tips? What matters to you in particular?
Be brief, get right to the work. We don’t want to see FigJam screenshots or pictures of sticky notes.
The best portfolios show beautiful, high-fidelity work as fast as possible. The cream that rises have well-done prototypes.
Anything else a candidate should know?
Duolingo has 5 senior designer, manager and director roles available for product design.
Lead with your work → Building teams at Duolingo and Instagram prior, we start by looking for exceptionally well-crafted portfolios—particularly with mobile product. Strong visual design elevates candidates to the top. Make it easy to find and share your work right off the bat.
Be brief → We’re excited to meet you and learn your story. That’s what the interview is for! Hiring teams don’t always have the time to read multi-paragraph letters. The best self-intros are a couple of sentences ending with a link to the work.
Referrals are the best way to get your foot in the door. Absent of that? Keep it short and show instead of tell.
➡️ See the full job description to apply.
💼 See the recent Round-up List of open UX roles in EdTech.
🎧 Podcast Rewind
→ Building Duolingo Max with OpenAI’s ChatGPT-4
Alicia Quan chats with two members from Duolingo about their work as an early launch partner with OpenAI’s GPT-4 model:
Edwin Bodge, Principal Product Manager
Megan Bednarczyk, Senior Product Designer
They discuss how they launched Duolingo Max, including:
The story of how Duolingo Max came to be
Biggest challenges of that journey and process
Balancing optimism with caution when it comes to recent developments in AI
Advice for teams currently exploring and building with GPT4 and generative AI
From the Publication
→ How Games Create Deep Flow (Lessons for EdTech)
"Imagine a classroom where students are so engrossed in their learning activities that they lose track of time, forget about their worries, and feel a sense of joy and accomplishment. This is not a fantasy, but a possible reality when students experience the flow state."
Chris Bennett has over 20 years of interactive game design experience and helps companies measurably improve engagement and learning at scale. He is an invited lecturer on games and learning at Stanford University Graduate School of Education.
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